I finally got my copy of Ketsui Deathtiny earlier this week. At face value, that makes sense, but I think there are some important factors to consider. The viewpoint that I express and the information I speculate on is based on only observation, extrapolation, inference, and anecdotal data. For fun, I also asked some of my friends in the FGC if they heard of the game or were interested in it, and of course they had no idea what I was even talking about.Â, In case some of the readers of this article are not aware, unlike the previous PS4 ShotTriggers ports, Ketsui Deathtiny never received an international release. Plus, personally speaking, Iâve always felt that, even though the input lag isnât higher than the other 360 ports, there is something funky about the ship movement and game feel overall. Ketsui Deathtiny ~Kizuna jigoku tachi~ PS4 released! Bullet Heaven has a review of Fast Striker (PS4/PS Vita version). Another example that comes to my mind is a shmup that Iâve recently got the hots for, ring^-27. The goal of the ShotTriggers ports is to preserve as many arcade shmups as possible before M2 is forced to pull the plug on the project.Â, The ShotTriggers team is the antithesis of the current âgames as a serviceâ model of video game development. The reason for excitement, for any shmup fans not in the know, is because M2 have set the gold standard for shmup ports in terms of both accessibility and accuracy, so the prospect of them releasing an improved port of one of my favorite shmups made me happy. Schedule of STG Lovers Relay 2nd. $309.99. Steam Hearts Sega Saturn Japanese Import Japan SS JP Heart's TGL US Seller B. Instead, I think they are trying to get these ports out on a popular convenient platform that requires less support than something as complex as the PC. Accessibility Matters: A Case Study of Ketsui DeathTiny and M2 ShotTriggers ... the people who play shmups on Steam, and the arcade players (like myself) who use PC to emulate. Ok, so now the juicy part of this article, my interpretation of whatâs going on with the ShotTriggers team and why they probably made the decisions that they did. The amount of casual players who see the game and buy it on a whim or out of curiosity is going to be much larger than the dedicated fanbase. Rather than just lamenting this turn of events, I also want to do my best to present what I think happened, and how it can be avoided in future M2 releases (hopefully they continue after Esp.Ra.De).Â. Master emulation and porting house M2 spent the better part of … 2016, to the single Eurogamer article about Ketsui DeathTiny, it easy to see how the gameâs visibility has been reduced. The first is that, even among Japanese players, Ketsui Deathtiny does not appear very popular. Soapbox moment, but I do think this is an idea more shmup developers should consider, you basically need to throw your game into the audienceâs laps, quality does not translate to popularity. The funny thing about ring is that it is super accessible in a way (you can get it cheap on DLsite with no drm, Iâll throw a link at the bottom), but the damn storefront is so niche nobody is going to find it. Atelier Totori Plus Premium Box Limited Edition Vita Japanese Import US Seller. He said that almost all the dedicated Ketsui players bought the game, but thatâs not exactly a huge demographic. In fact, as Iconoclast reported in my interview with him about the port, even an obscure freeze glitch is preserved. Deathtiny Mode: A new, remixed version of Ketsui with hyper-destructive gameplay. Let me explain. I think we all understand that shmups are a very niche genre and sometimes maybe it is tempting to not take the extra marketing steps and just hope that the audience comes and finds your game. Of course, people have said this before about M2, but I mean on a deeper level. The reason why there is no marketing for these games is because marketing is expensive and is seen as a waste of resources (again, my theory being these games are more about preservation than commercial performance). Free shipping. Essential Ketsui Deathtiny review: arcade, perfected ... How a random indie game came out of nowhere to post the 10th highest Steam player count ever Ever heard of Geneshift? I think this is a good compromise and a way to widen the player base. And it seems to have received a new patch today. Ketsui - Deathtiny Ketsui (Super Easy) Crimzon Clover World Ignition (Original - Novice) Crimzon Clover World Ignition (Boost - Novice) Battle Garegga (Super Easy) Fast Striker (Novice) Ghost Blade HD - Easy Ghost Blade (DC) - Novice Genetos (PC) - Beginner Rolling Gunner - Novice Neko Navy - Easy (Steam) Zero Ranger (Steam) - White Vanilla All dates and times are given in your local timezone. After that, you then need to setup a Japanese PSN account on your PS4 (which is a pain in the ass, by the way). It's also subtitled DEATHTINY, which honestly counts for a lot. Ketsui Deathtiny: Kizuna Jigoku Tachi now available in North America - Gematsu Ketsui Deathtiny: Kizuna Jigoku Tachi is now available for PlayStation 4 via the PlayStation Store in North America for $34.99, marking the first ever western release of the Cave-developed shoot ' Again, I would love to see a PC release, but you all just watch, when this bad boy shows up on Switch itâs going to receive a lot more attention that Deathtiny did on PS4. Iâm a PC player, so donât misunderstand my wording here as me agreeing with the decision to not release on PC (because I still think a PC release should have been a goal), Iâm just trying to convey what the teamâs perspective might be.Â, This line of thinking probably carried over to the decision to not have an international release, which I think is a big mistake. I have been brimming with enthusiasm for this port ever since it was announced and have pretty much talked about it non-stop since its release. Let me explain. è¨å®ã®æã¨ããã§ãªãæã§ã, 5é¢ã®BGMããããããªããã¨ããããããªã¼ãã¬ã¤æã«ããã¿ã¤ãã³ã°ã§ã¹ã¿ã¼ãããã¨ã²ã¼ã ãé²è¡ä¸å¯è½ã«ãªãããªã©ããã¤ãã®, æçµæ´æ° 2020å¹´10æ30æ¥ (é) 13:42 ï¼æ¥æã¯. An English-localized PlayStation 4 trophy set for the M2-developed Aleste Collection has surfaced on Exophase. Ketsui Deathtiny available in North America, digital only, $34.99. When you compare the amount of articles about the western release of Battle Garegga Rev. For that reason, among a few others (like how you can use different monitors and control methods), it seems narrow-sighted to only release on PS4. Based on the interactions Iâve had with a good number of western shmup players about the game, as well as monitoring for any threads or wider discussion about DeathTiny, I feel that the game has slipped under the radar of most core players, and is pretty much unknown to the general gaming audience. Are you ready to be prosecuted to the full extent of the jam? Have the trophies always been in English? I donât just mean itâs a âpassion project,â in that the devs care about what they are making (because itâs obvious that they do). Your hub for everything related to … The sprite work looks upgraded and beautiful, the input lag is solid (3 frames, just like all the 360 shmups), and the accuracy seems right on the money. Remaining only in Japan cuts down on the western players whoâd be willing to import it or go through all the hoops to download it, obviously, but I also think it hurts the coverage the game could receive. However, rather than just blindly criticizing M2 ShotTriggers and some of the decisions that they made regarding the release, Iâm going to offer my theory as to why things played out the way they did, and how this situation can be avoided in the future.Â. I mean that itâs a passion project in that these ports are not being made with any commercial interest in mind, because itâs understood that the resources being put into these ports make no sense commercially. I didn’t even find it by looking for it. In that sense then, taking more time between releases and doing an international PC release would probably be a savvier move (I mean, Iâm not an expert, but that would be my line of thinking), but thatâs not what ShotTriggers is trying to accomplish. ... Hope they release it on Steam later so I can own a legit copy to save scores. 11. In other words, the ShotTriggers ports are purely projects of passion. You can catch CAVE on Facebook here , and on Twitter here . Please do not misconstrue my musings about M2 ShotTriggers as factual statements, because they are not.Â, I think enough time as passed where I can write this article with a level of confidence. While gathering anecdotal information for this article, I asked Arasaka, my Japanese STG insider, about their response to the game. But, if one of the greatest ports of all time of one of the greatest shmups of all time with a ton of cool extra content can slip by its own audience because of accessibility issues, that goes to show how important making your game easy to access really is. deathtiny - m2によるアレンジバージョン。新たに「deathtroy（デストロイ）システム」を実装。こちらはボムの代わりに発動できる機能で、敵を速攻で撃墜ないし、ロックショットの一点集中で得られる青い「dチップ」を集め、デストロイゲージに集積。 Again, do not consider this a journalistic presentation of fact. Ketsui Deathtiny: Kizuna Jigoku Tachi. User Info: Ranvryant. Last year, when M2 ShotTriggers announced that they were working on a port of Ketsui for the PS4, I was both very excited and nervous. Then, of course, there is the inclusion of a savestate system, two valuable arrange modes, multiple soundtracks, and a well-implemented online leaderboard and replay system.Â Â Â, Â All in all, I think itâs safe to say, as a game, DeathTiny is one of the best, if not the best, shmup ports ever made. Co-Op Monthly Round-Up for November, 2020.Too much to handle! *Note* The contents of this article are not a journalistic endeavor. Shooting Love 200x Game Paradise CruisinMix Seamless (and less so) blending of English and Japanese, version numbers, labels, and prosaically-named sequels, are all part of the fun, often emulated by … He made a ârough estimationâ that about 20% of the scene picked up the release. The goal of the ShotTriggers ports is to preserve as many arcade shmups as possible before M2 is forced to pull the plug on the project.Â. Great minds think alike because that is exactly what ShotTriggers is doing with the upcoming Esp.Ra.De release. Whether you're a beginner or a seasoned veteran, there's a mode for everyone! Very little marketing and almost zero press coverage. For any of my readers who feel I have been harsh on the lacking ZeroDiv Psikyo ports in my other articles, the work ShotTriggers has been putting out is a perfect example of what quality ports look like.Â. 3.9m members in the PS4 community. Based on the contents of the MLIG interview with the ShotTriggers team (linked at bottom of article), as well as content from their interviews with Shmup’Em All (also linked) and overall behavior, it is my belief that the ShotTriggers team is on a race against time. M2 has released the debut trailer for Ketsui Deathtiny: ... 2018 for PC on Steam for $15. 6014989 File: 350 KB, 1066x1600, 1457127813178.jpg [ View same ] [ iqdb ] [ saucenao ] [ google ] [ report ] Ranvryant 1 month ago #18. One thing that I think thatâs really important to remind people about the core shmup scene, whether western or Japanese, is that itâs tiny. When Iâve asked people about why they didnât buy the game, I also noticed a trend in peopleâs responses. Again, not to offend die-hard PS4 fans, but thereâs no arguing that the PC is king of the shmups. The reason why a PC version does not exist is because the devs donât have the time to support it. Welcome to the hardest (yes, really) videogame genre on Planet Earth! Ketsui Deathtiny DMC V Rogue Company I also made a second attempt at Monster Hunter World only to be reminded why that game sux so I deleted it. Since Japanese players donât use PC very much, then a PC port would not be viable. On paper, and especially from a western perspective, the PC seems like a perfect fit for the ShotTrigger ports. Currently, Mushihime Sama, Deathsmiles, and DoDonPachi DaiFukkatsu are available on Steam. Remember the article I wrote about the Nintendo Switch, where I said it could be leveraged for discoverability? The largest PlayStation 4 community on the internet. Tagged: Ketsui Deathtiny 08 Aug. Ketsui Deathtiny ~Kizuna jigoku tachi~ PS4 released! It is my theory that the team probably has a hit list of shmups it wants to get done (hopefully Batrider, DOJ, and DDP made the cut), before M2 has to say, âLook, we need your talent for games that will actually make money â¦ we got this Sega Genesis Mini in the works.â Obviously, Iâm projecting here, but watching the interview I really got the sense that M2 admires what the ShotTriggers team is doing, but also understands it can only go on for so long.Â, Another perspective about the PS4 exclusivity that I think could be argued is the angle that shmups are primarily a Japanese genre and the PS4 is more popular than PC among Japanese players. It includes the shoot ’em ups Aleste (1988, Sega Mark III), GG Aleste (1991, Game Gear), GG Aleste II (1993, Game Gear), Power Strike II (1993, Sega Master System), and the all-new GG Aleste 3, … Anonymous Sat Nov 16 06:35:43 2019 No. In addition to what the other poster pointed out, Deathsmiles is also available on Steam and Parodius is a Gradius parody, not Darius. Danny Dudekisser I paid good money for this Dynex! On the matter of the previous Ketsui port for PS3 and Xbox360 done by 5pb, I would say that the port isnât terrible, but is certainly lacking due to accuracy issues (too fast framerate + glitches) and poor accessibility (training mode is barebones and not very useful). Inconvenient/obscure stores to buy from (PlayAsia, Japanese PSN). $73.99. It is my theory that, financially, the ShotTriggers ports are unviable, they make little to no business sense (this is stated outright by the team in the MLIG interview) and everyone at M2 knows this. *Consistency Explanation* I don’t like using number like 6.5 or 6.25 frames because that kind of misrepresents how input lag works. As a result, when you look at what DeathTiny could have been â a massive shmup release, the talk of the year, as far as shmups go â compared to what we got â an uneventful launch that seemed to have come and gone without note â itâs really sad how things played out. For those people super hype for Cyberpunk 2077 and impatient, what are you doing to kill your boredom, I'm just finishing up Yakuza Kiwami 2, Ghost of Tsushima, and Dragon Ball Z: Kakarot, and unlock more skins in Marvel's Avengers by playing some of that, and new Fortnite battle pass starts next week! 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My interview with him about the western release of Battle garegga Rev for $ 15 for everyone 4 while! English-Localized Playstation 4 trophy set for the ShotTrigger ports More talked about the port, even an freeze.
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